Thursday 28 February 2013

Great Train Robber dies

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Great Train Robber dies

Bruce Reynolds, the man who planned the Great Train Robbery in 1963, has died aged 81.

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Monday 25 February 2013

Ranulph Fiennes forced out of Antarctic challenge

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Ranulph Fiennes forced out of Antarctic challenge

Polar explorer Sir Ranulph Fiennes has pulled out of an expedition across Antarctica in winter before it even begins because of severe frostbite.

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Britain's Cardinal Keith O'Brien resigns

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Britain's Cardinal Keith O'Brien resigns

Britain's most senior Roman Catholic, Cardinal Keith O'Brien, resigns following allegations of "inappropriate" behaviour towards four priests in the 1980s, the BBC has learned.

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Friday 22 February 2013

Oscar Pistorius is granted bail

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Oscar Pistorius released on bail

South African athlete Oscar Pistorius, who faces murder charges over the fatal shooting of his girlfriend, is granted bail after a lengthy hearing.

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Wednesday 20 February 2013

Vicky Pryce jury discharged

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Vicky Pryce jury is discharged

The jury in the trial of Chris Huhne's ex-wife Vicky Pryce at Southwark Crown Court is discharged after failing to reach a verdict

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Tuesday 19 February 2013

Pistorius 'shot innocent woman'

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Pistorius 'shot innocent woman'

South African prosecutor says athlete Oscar Pistorius fired four shots at girlfriend, three hit her though bathroom door.

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Friday 8 February 2013

★: Sniper the Manhunter Complete Full Version PC Game

thumbnail Sniper the Manhunter Complete Full Version PC Game
Feb 8th 2013, 17:41




 











Game Information :

When John "Striker" Gullivan left the SAS, he's been far from thinking about retirement. A skilled sniper, veteran of many covert operations, he was ready to take on the less legal side of the "business". Working closely with his friend Max - one of the best hackers there are - he quickly earned his fame among other mercenaries and private agencies. Yet, he was cautious enough to avoid standing openly against any legal government. He was even taking semi-official jobs that were too dangerous or too politically risky for any government agenda. This was an easy life. Until now.

Features:

First Person Perspective dynamic adventure shooter powered by the advanced Argon 5 technology. Play the role of a famous mercenary through 5 large, different chapters (14 huge levels total): Iranian hidden nuclear materials' processing plant, Moscow Trade Center where the trouble begins, City Dockyard hit-and-flee mission, Baykonur Cosmodrome shootout, and Iraq terrorist cave search for a missing VIP.

Game reflects John's sniper expertise. At the beginning of each chapter he is given 2 sniper rifles - a silenced Arctic Warfare as a primary weapon and additionally one specialised rifle that fits the chapter best, selected from a variety of choices. Additional rifles range from a very fast, semi automatic Saiga with sniper scope to a heavy and deadly Barrett .50.

Game simulates bullet ballistics depending on gravity, wind and bullet initial velocity for more realistic experience.

Using silencer on the Arctic Warfare or on John's personally modified P99 pistol may be useful at times, as the enemies fully depend on their eyes and ears - and they cannot chase what they don't see nor hear.

Playing the game as a "standard" shooter using automatic rifles and pistols taken from dead enemies is of course possible as well - still using sniper tactics over longer distances is easier.

Sophisticated enemy AI allows them to fight in groups, using different weapons and explosives, alarming and supporting each other, using terrain and objects in their tactics.

Game is powered by advanced technology and renderer that produces beautiful images, full of light, beautiful atmospheric effects, realtime water, reflections, shadows and different, realistic surface materials complete with vivid, living environments with animated plant life, insects and birds.

Convincing storyline and action objectives. The player is constantly in contact with his HQ, which feeds him with data and changes mission objectives as he goes.

As the technology is very well tested and the team consists of professionals with long experience, the process of finishing, testing, localising and publishing the game should be most fluent.

Minimum System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Pentium 4 @ 2.8 GHz / AMD Athlon 64 3200+
  • Memory: 1.5 Gb
  • Hard Drive: 3 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 8600 / ATI Radeon HD 2600
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Recommended System Requirements

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 2.4 GHz / AMD Athlon 64 X2 5200+
  • Memory: 2 Gb
  • Hard Drive: 3 Gb free
  • Video Memory: 512 Mb
  • Video Card: nVidia GeForce 9800 / ATI Radeon HD 5670
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c
  • Keyboard
  • Mouse
  • DVD Rom Drive

Screen Shot :



INSTALL NOTES :

1. Mount or burn image
2. Install
3. Block the game in your firewall and mark our cracked content as secure/trusted in your antivirus program
4. Play the game
5. Support the companies, which software you actually enjoy
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★: Revenge of Shinobi PC Game Full Version Free Download

thumbnail Revenge of Shinobi PC Game Full Version Free Download
Feb 8th 2013, 17:02



 











The Revenge of Shinobi- You walk from left to right, you slash at cookie-cutter enemies, and you keep doing that until you're finished.

Sega's Master System, Genesis, and Game Gear platforms played host to five different games in the Shinobi series. Besides the abundant presence of ninjas in these games, which is never a bad thing, they were all pretty much similar to any of the other beat-'em-ups available at the time, albeit with plenty of platform-jumping tasks thrown in. What made them enjoyable, however, were the areas full of platforms and hazards that really put your reflexes to the test, as well as bosses that were ugly, intimidating, and full of different attack patterns. Imagine if all those challenging gameplay situations and clever bosses were missing, though. That's what you get with Revenge of Shinobi for the Game Boy Advance, a brand-new game that shares its title with the second installment in the series, but doesn't possess anywhere near the level of polish or charm of its Genesis namesake. Slash the enemy, the beehive, and the pot and move to the right. Repeat.

You assume the role of Shinobi. Your task is to free the world from the effects of an evil curse by collecting five elemental swords. Standing in your way are hundreds of samurai and ninja warriors under the command of five evil shoguns. After a brief cinematic that establishes this plotline, you're sent into a basic area where you'll be able to figure out the controls by walking from left to right, climbing steps, and slashing at things with your sword. Unfortunately for you, the game never becomes any more clever or complex than it is at this point. Throughout roughly 25 different stages, you'll perform the same tasks over and over again: walking from left to right, slashing at enemies, and sometimes entering a house in order to climb steps and activate a switch.

To the game's credit, the number of abilities you have access to is rather substantial. From the outset, you can walk, run, crouch, somersault, and grab onto ledges, as well as slash with your sword and hurl throwing stars. As you visit the dwellings located in each stage, you'll earn new skills, such as four different types of attack magic, a double jump, and a stealth move.

Unfortunately, all these actions are meaningless for two reasons. First, there are precious few moments when you'll actually need to use any of your abilities to bypass an obstacle or navigate a tricky environment. Unlike in a game such as Castlevania, in which you need to discover the best route through a stage and then figure out the proper timing for jumps and switches, there aren't any specific routes or puzzles in Revenge of Shinobi. As long as you move cautiously to the right, you'll be able to see and avoid most hazards. There are few times when you need to climb upward or backtrack--so few, in fact, that every level feels like a journey from left to right. The second problem is that while you have a number of different abilities, you're always using them to shatter item boxes or trigger switches that unlock the route to the next area. You can use magic or hurl throwing stars to open boxes and trigger switches, but there aren't that many situations that actually require you to do so. At the same time, the enemies you'll face aren't really susceptible to any particular type of attack, and they don't exhibit any sort of intelligent combat behavior. They'll stand at a distance and swing a chain at you, and sometimes they'll jump into the air, but mostly they'll do nothing to avoid your attacks. The game is painfully repetitive, and the only breaks in the monotony are the frequent occasions when a tree branch suddenly falls on you or a samurai pops out of a thicket. However, these sequences are repeated so often that you learn to recognize the visual cues and avoid them without fail.

It's unfortunate that Revenge of Shinobi is so dull to play, because it does a nice job of capturing the look and feel of previous Shinobi games. The backgrounds resemble the pastoral gardens and hills of feudal Japan, and there are plenty of examples of artistic detail, such as flittering butterflies and tranquil streams. Every level in each of the five main settings constantly recycles objects from previous stages, which is distracting, although not terribly so. Even though the character sprites for basic enemies are limited to four or five color shades, Shinobi and his enemies feature a relatively wide variety of animations and move without choppiness. The female ninja stands there as Shinobi chucks a throwing star at her face.

The biggest bright spot is the game's audio. There aren't that many background music tracks, but the tracks that are included are done in an overdramatic style that is reminiscent of old-fashioned samurai film music. Additionally, the music lacks the tinny aspect that seems to plague so many other GBA games, and the bass and stereo separation are ample enough to offer the illusion of a three-dimensional soundtrack. This level of quality extends to the game's sound effects as well, which consist of a pleasing assortment of metallic impacts, meaty strikes, and ghostly moans.

Soundtrack aside, there isn't anything that's particularly remarkable or good about Revenge of Shinobi for the Game Boy Advance. You walk from left to right, you slash at cookie-cutter enemies, and you keep doing that until you're finished.

Screen Shots

System Requirements

  • Processor= 400MHz
  • RAM= 64MB
  • Graphics= 16MB
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